Gaming

In the ever-evolving landscape of the gaming industry, publishers often keep their core projects cloaked in secrecy, using strategic partnerships to navigate the complexities of market demands. Ubisoft’s recent decision to entrust the publishing of “Heroes of Might and Magic: Olden Era” to Hooded Horse signifies more than just a contractual shift; it reflects a
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The recent admission by 11 Bit Studios regarding their use of generative AI technology in their sci-fi management simulator, *The Alters*, offers a revealing glimpse into the evolving nature of game development. Far from the sensational headlines that often accompany AI disclosures, the studio’s measured employment of AI-generated assets and translations underscores a nuanced approach—one
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In an industry where funding hurdles often determine the fate of indie games, Summerfall Studios’ decision to launch Malys in early access despite an underwhelming Kickstarter campaign is a bold and instructive move. This case highlights the evolving dynamics between developers and communities, underscoring how early access can reshape not only a game’s development cycle
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In the realm of gaming, few experiences match the atmospheric tension and immersive chaos that S.T.A.L.K.E.R. 2: Heart of Chornobyl offers. The recent update has ignited excitement amongst players, bringing forth the much-anticipated A-Life system. This mechanism, first teased by GSC Game World in the early 2000s, aims to immerse players in a world bustling
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In the fast-paced world of video game development, the path to creating a successful title often resembles a winding road filled with unexpected turns. The recent release of Peak serves as a remarkable case study illustrating how feelings of jealousy can morph into a vibrant, engaging game. Conceived during a collaborative game jam hosted by
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Recently, the gaming community was abuzz with the revelation of previously undisclosed footage from a seemingly abandoned Dungeons & Dragons RPG project codenamed Project Dante. Developed by Hidden Path Entertainment, known for their partnership in creating Counter-Strike: Global Offensive, this RPG promised engaging adventures rooted in rich lore and fantasy landscapes. Despite the cessation of
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The gaming world is no stranger to the cross-genre collaborative experiences that bring together unlikely developers to create something unique. Recently, the spotlight shines on *Peak*, a delightful new game from the collaborative efforts of Landfall, known for the whimsical *Totally Accurate Battle Simulator*, and Aggro Crab, the creative minds behind the innovative *Another Crab’s
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