Gaming

In an industry often charged with creativity, the bittersweet narrative unfolding around Studio Fizbin’s closure serves as a stark reminder of the vulnerabilities that lie beneath the surface of the gaming world. Announcing their impending shutdown just two weeks before the release of their latest project, *Reignbreaker*, the team reflects the plight of many small
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The gaming community has watched with bated breath as “Monster Hunter Wilds” exploded onto the scene, boasting over a million simultaneous players on Steam. Yet, this excitement has been tainted by mixed reviews, with players expressing their disappointment primarily concerning the game’s technical performance. This juxtaposition of popularity against criticism illuminates a broader conversation about
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In an era where engaging puzzle games often offer the same cookie-cutter experiences, the announcement of “Kaizen: A Factory Story” has stirred excitement among gaming aficionados and fans of the original Zachtronics team. This fresh project, while technically under a new studio known as Coincidence, brings back familiar faces—Zach Barth and Matthew Seiji Burns. Their
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This June, IGN Live is set to return, a much-anticipated event that seeks to capture the essence of in-person gaming conventions. With the absence of E3, an industry giant that once brought gamers together in a grand setting, IGN Live aims to fill that gap. The focus this year extends beyond just video games; attendees
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Character creation in video games has become an integral part of the gaming experience, especially in RPGs, where the player’s avatar often reflects their immersive journey through fantastical realms. However, the time and effort spent curating the perfect character can vary significantly, especially when factoring in monetization strategies by game developers. This article delves into
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In recent weeks, Striking Distance Studios, the development team behind the horror game “The Callisto Protocol,” has faced a tumultuous situation marked by internal restructuring and layoffs. Former concept art director Jesse Lee took to LinkedIn to share his sentiments on the studio’s rollercoaster journey since its inception nearly six years ago. His retrospective not
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In an era where traditional media has been redefined by digital innovation, the Museum of All Things emerges as a fascinating experiment that intertwines gamification, knowledge exploration, and the limitless potential of the internet. Designed by Maya Claire using the Godot Engine, this virtual museum offers an immersive experience where users can navigate the vast
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The gaming industry is buzzing once more as Bloober Team, the studio behind the recently successful remake of Silent Hill 2, has teased the potential for a new project based on Konami’s intellectual properties. Amidst the fog that shrouds this announcement, fans are left to speculate about the possibilities and implications of what might come
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As gaming communities gear up for Steam Next Fest, taking place from February 24th to March 3rd, players are treated to an array of intriguing demos aimed at capturing their imagination and immersive potential. Among these, one title stands out as a particularly compelling entry: DoubleWe. This unique roguelite game engages players in a twisted
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In a captivating twist that revamps the beloved gameplay of *Among Us*, Innersloth has taken the classic social deduction experience and transitioned it into a full-fledged 3D environment. This announcement is particularly enticing for gamers who haven’t invested in VR technology. While the VR version of *Among Us* appealed to a niche audience, this non-VR
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