EVE Online, renowned for its complex, player-driven economy embedded in a sprawling sci-fi universe, continues to evolve its financial infrastructure in ways that reflect both the game’s unique environment and real-world economic principles. The latest change—shifting the sale of PLEX from regional localized markets to a centralized, galaxy-wide marketplace—signifies more than just a technical tweak;
Gaming
In the unpredictable landscape of independent game development, setbacks often seem insurmountable. When a highly anticipated project like Hytale was abruptly canceled, it left a void not only for its dedicated fans but also for creators inspired by its ambitious vision. However, within the indie community, resilience and ingenuity shine through. A shining example is
In an era where digital entertainment dominates leisure activities, the question of ownership and control over purchased content has become increasingly urgent. A grassroots campaign, known as Stop Killing Games, exemplifies how collective digital activism can challenge corporate practices that threaten the very essence of ownership. Launched in 2024 by YouTuber Ross Scott, this initiative
In a landscape crowded with incremental updates and quick fixes, Manor Lords takes a daring step by opting for a complete system rework. This approach signifies a core belief: that quality and depth outshine superficial polish. While some players might feel disheartened by the long wait, the developers’ stance reveals a commitment to crafting a
The term “indie game” has long been a puzzling puzzle piece in the world of modern gaming. At first glance, it seems straightforward—a game created by independent developers, often with limited resources, and usually published without the backing of a major publisher. However, as the industry matures, this definition becomes increasingly murky. Is self-publishing enough?
In the ever-evolving landscape of the gaming industry, publishers often keep their core projects cloaked in secrecy, using strategic partnerships to navigate the complexities of market demands. Ubisoft’s recent decision to entrust the publishing of “Heroes of Might and Magic: Olden Era” to Hooded Horse signifies more than just a contractual shift; it reflects a
The recent admission by 11 Bit Studios regarding their use of generative AI technology in their sci-fi management simulator, *The Alters*, offers a revealing glimpse into the evolving nature of game development. Far from the sensational headlines that often accompany AI disclosures, the studio’s measured employment of AI-generated assets and translations underscores a nuanced approach—one
In an industry where funding hurdles often determine the fate of indie games, Summerfall Studios’ decision to launch Malys in early access despite an underwhelming Kickstarter campaign is a bold and instructive move. This case highlights the evolving dynamics between developers and communities, underscoring how early access can reshape not only a game’s development cycle
As the realms of science fiction continue to captivate our imagination, “The Expanse: Osiris Reborn” emerges on the horizon as an exciting new entry into the video game medium. Developed by Owlcat Games, known for their expertise in crafting intricate party-based RPGs, this adaptation is set against the backdrop of the iconic universe created by
In the realm of gaming, few experiences match the atmospheric tension and immersive chaos that S.T.A.L.K.E.R. 2: Heart of Chornobyl offers. The recent update has ignited excitement amongst players, bringing forth the much-anticipated A-Life system. This mechanism, first teased by GSC Game World in the early 2000s, aims to immerse players in a world bustling